Packaging Electron App For Mac

The missing package manager for macOS. Homebrew installs packages to their own directory and then symlinks their files into /usr/local. Brew cask installs macOS apps, fonts and plugins and other non-open source software. $ brew cask install firefox. AutoUpdater for electron mac app. Ask Question. Up vote 0 down vote favorite. I am trying to set auto-updater for my electron mac app. In main.js I am using the following code for auto updater.

Electron is a framework for building cross-platform desktop applications with web technologies like JavaScript, HTML, and CSS. It was created for GitHub’s Atom editor and has achieved widespread adoption since. Electron powers several apps that I use on a daily basis: Slack, Kitematic, and Visual Studio Code to name a few. Electron 2.0 was released in early May 2018, along with changes to the project to adhere to strict semantic versioning. This is good news for developers because it means patch releases will be more stable and new features will come in major versions only. When open source projects use semantic versioning correctly, end users don’t see breaking changes as often and tend to be productive.

Electron 3.0 was released on September 18, 2018 and contains major version bumps and some new features. See the for more information.

Developing desktop applications with web technologies is an appealing notion. From Gerard Sans nails it in my opinion. People always ask what's the best framework. What they should be asking is what skills they need to be productive using framework X? The issue is usually their lack of skills not which framework they use ✨🚀 — ᐸGerardSans/ᐳ😉🇬🇧 (@gerardsans) Do you have web development skills? You have what’s needed to build a desktop app with Electron!

In this article, I’ll show you how to create an app with TypeScript, AppAuth-JS, and OpenID Connect (OIDC). You’ll learn how to add authentication and secure an Electron app for your users. What is AppAuth? Is a project that aims to create client SDKs for native apps. It makes it possible to implement authentication and authorization in your apps using OIDC and OAuth 2.0.

It has SDKs available for iOS, macOS, Android, and JavaScript environments. AppAuth-JS is the SDK for JavaScript clients. AppAuth also supports the to OAuth to make public clients more secure. Pretty much every application depends upon a secure identity management system. For most developers who are building Electron apps, there’s a decision to be made between rolling your own authentication/authorization or plugging in a hosted identity service like Okta. Build Desktop Apps with Electron I’m going to make things easy for you. Rather than building an app from scratch, you’ll use a pre-existing example.

The AppAuth-JS project has two examples, a server-side example with Node at, and an. Clone the Electron example to begin. Cd okta-electron-example npm i npm run dev It should start the app and show a Sign-In link.

If you have a Google account, click Sign-In, log in, and you’ll be redirected back to your app. You should see your avatar and name displayed. Mac driver for ricoh mp c6502. The diagram below shows how this authorization flow happens using OpenID Connect. At this point, you can see that authentication with Google is working.

In the next sections, I’ll show you how to use Okta instead of Google. Why Use Okta for Authentication? You might be asking: why should I use Okta when authentication with Google works? The reason is simple; if you want to manage the users of your app (and you inevitably will), Okta makes it possible. With Google, anyone with a Google Account can log in, but you have no way of revoking access or updating user’s permissions because you can’t manage your users through Google. Okta lets you manage your users, as well as modify their attributes and permissions. Better yet, you can still use Google as a social login mechanism with Okta!